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Posted By Topic: new to hattrick       - Views: 968
retarded
31-Jul 2006 Monday 6:43 PM (6481 days ago)               #1
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i need alot of help!
the arena i dont know hw many seats vip seats and etc..

lol any forum?



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richly
31-Jul 2006 Monday 9:34 PM (6481 days ago)            #2
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Posts: 4964
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Joined: 13 Jul 05



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Bro retarded these are the figures to work with but dont anyhow spend your $ if you are a newbie read the following & try to understand 1st :- You should upgrade to an amount of between 15-18 times your fanclub size and in the ratios of Terraces: 62.5%
Basic seating: 25%
Seats under roof:10%
Seats in VIP boxes: 2.5%

You can find the forum at the newbie conference it's quite useful & you can ask here or there if you encounter any problem & I'm sure some bros will try to solve your newbie problem. Smile


these can be found at the newbies conference too.
Principle 1: Read and understand the rules!!!! You cannot expect to be good at this game without a basic understanding of how it works. The rules are VERY HELPFUL and should be read more than once.

Principle 2: Put in place a strong training system.(Ie, train one Primary skill for at least 3-4 seasons, and train 17-19yo players) (trainees should be sold when they get older for profit, and replaced with new youngsters, as older players take longer to train)
This is how you will improve your team and make money. (NB. Always play a formation which maximises the number of players who receive training. (Ie, play 3 forwards when training Scoring)) Play different players in mid-week games than in your league games(in the training spots), and always play a mid-week game. This doubles the number of players that you're training. Train at 100% intensity.

A passable trainer with poor leadership is a good choice as a startup coach.

Principle 3: Make a plan and stick to it. HT is a marathon, not a sprint. (Always, however, learn from the forums and tweak your plan where it needs it. Learn who is trustworthy for advice on the forums and who isn't. Microscope is, amongst others.)

Principle 4: Manage your expenses. You will not need to upgrade your stadium for quite a while. Also, when you start out, less backroom staff is better than more. (1 goalie coach, 5 assistant coaches, 1 spokesperson & 1 Physio(maybe) is good to start(if you're training outfielders))

Only spend money on anything if (a) you can afford it, (b) if you really understand why it is necessary to do so and (c) if you can spare the cash. You DO get charged interest if you're in debt, 5% every week. Bankruptcy isn't forever, but it's annoying waiting for a new team for a few weeks!

Principle 5: When upgrading a position (usually after the sale of a trainee and after the trainee replacement has been purchased), a helpful principle for those who don't know any better is to replace that player with a player that is 2 skill levels higher.(Teams with a single 'star' player can be predictable, or the 'star' can have a bad run of form, and thus they're easier to beat)

There are definitely exceptions to this rule, but it's good to start with.

Principle 6: Win midfield. Although balance is desirable, midfield is still King.

Principle 7: Manage your TS (Team Spirit). Why? because it affects your midfield lots. (In it's simplest form, this means PIC(Play it Cool) games you can't win OR can't lose(NB. Principle 10), and Normal or PIC everything else) NB owning a "clown" does not affect TS significantly. The leadership of your coach is far more important.

Principle 8: Play the 'Normal' tactic. (Ie, no tactics like AIM, etc...). Only start using tactics if you know how they work and if they are necessary.(which mostly they are not)

Principle 9: Scout your opponents. Learn where they are weak and strong, and know your team. ("Know yourself and know your enemy, and you will never be beaten in a thousand battles." Sun Tzu)
Stars are not the best indicator of where a team is weak or strong. Look at match ratings for this. Stars can be deceiving/evil. They can be helpful for comparing a player's current performances to his previous ones, however.

Principle 10: Understand that there is a huge random factor at play. Expect unexpected results...they are part of HT-life.

Principle 11(Never to be removed! Smile ): After losing a match that by all accounts you should have won, start a thread called, "How did I loose!!!???"

Training
1) Decide what primary skill you want to train and set the training type on the training page. Set training intensity to 100%. Choose from goalkeeping, scoring, playmaking, defending and winger (Passing, stamina and set pieces are not primary skills but secondary skills). If you have already spent all your money, train goalkeeping with two 17yo inadequate trainees and 10 other outfield players.

2) Buy at least a passable trainer with poor leadership, or if you have enough money, a solid coach with poor leadership. Bear in mind that you will need some money left to buy trainees. Coach attitude is up to you but; if training defending, an offensive coach is arguably best as it boosts your attack. If training scoring, a defensive coach is arguably best as it boosts defense. Fire the old coach unless he has a primary skill of inadequate or higher.

3) Analyse and set up your squad:
Fire all players who do not have a primary skill of at least inadequate. From what you have left: sell all young (17-19yo) players with main primary skill that you are not training. Sell all older (20 or over) players with the main primary skill that you are training. If they do not sell when you transfer list them for £0, fire them.

Buy trainees. You need two sets - one to play in league matches and one to play in friendlies. e.g. if you train defending you can train 10 players (5 in league, 5 in friendlies) so make sure you have 10 trainees. The trainees you should buy should be 17 or 18yo passable or 19yo solid in the skill you train. Each player has different skill levels and each playing position makes use of these skills differently; see section 14 of the rules. For newbies the main skill is of utmost importance but if you have extra cash, even weak or inadequate secondaries help resale value.

Complete your squad with older, more experienced (poor or higher experience) players with at least passable main skill. Ideally you will want a first team to play in league games and a reserve team to play in friendlies and cover for injuries/suspensions i.e. 22 players including trainees. If you are in debt, reserve non-trainees are not entirely necessary until some of your players get injured.

4) Play two matches a week and be patient, you probably won't be winning from the start but as your trainees improve so will your results. Remember not to play more than three players in any one position or you will lose training for that week. Always play a formation that maximises your training e.g. 3-5-2 for Playmaiking trainers.

5) fire all players who don't have an inadequate primary. Inad players are acceptable reserves for a newbie team.

6) Stamina is important for your midfielders and many managers recommend 1 or 2 weeks of stamina training in the off season to boost this, remember though - stamina training decreases form.





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richly
31-Jul 2006 Monday 9:40 PM (6481 days ago)            #3
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Bro retarded what's your team name?
Can u update in the Hattrick thread, so that Bro BUFF can update your team. Smile





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richly
31-Jul 2006 Monday 10:34 PM (6481 days ago)            #4
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Posts: 4964
Liked By: 1
Joined: 13 Jul 05



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Another one afrom the conference Playful

each regime has:
(Recommended formations)
[Training time for a 17 year old with solid coach + 9 assistants]

Listed in order from the training page:

General - Definitely not worth training for newbies

Stamina: (any formation) [between 1-3 weeks]
+: Improves midfielder's overall midfield contribution
+: Decreases chance of negative SEs from tiredness
-:Decreases form
-: Not a long term training regime

Set Pieces: (any formation) [2.2 regardless of coach]
+: Increases the chance of a goal being scored from an allocated SP chance, this will cause a better chance of one of these going in
+: Can raised skilled players values significantly
-: On unskilled players, useless
-: Not really considered a real training regime, not really recommended for newbies.

Defending: (5-4-1 or 5-3-2) [8 weeks]
+: Train 10 players at 100%
+: Players valuable without secondaries at higher levels
+: Very tight defence, not many goals conceded
-: Must play 5-4-1 or 5-3-2, which causes either a lower level midfield, no wing attacks or a bad attack
-: Games can often be perceived as boring

Scoring: (3-4-3 or 4-3-3) [6.5 weeks]
+: Trains reasonably quickly
+: If you can beat the opponents defence and have a reasonably competitive midfield, you'll probably win
-: Market has drastically plummeted for strikers
-: Often leaves you open defensively
-: Can lead to predictability with 3-4-3, due to lack of wingers/midfield, or loss of midfield with 4-3-3

Crossing - Winger (anything with 2 wingers and 2 WBs) [5 weeks]
+: Trains quickly
+: Wingers with secondaries can be very valuable
+: Causes good side attacks
-: Pure wingers sell for virtually nothing
-: Only train 4 players at full training
-: Often leaves you no option but to have really good wing attacks which opponent can counter by sticking his defenders as WBs

Shooting: (anything) [14 weeks, 16 for SPs]
+: Trains a lot of players
-: Trains ridiculously slowly
-: Not profitable at all
-: Defender's scoring doesnt matter at all, unlikely to increase their value
Not a good regime for newbies

Short passes: (3-5-2 in league, 2-5-3 in friendly) [5.5 weeks]
+: Useful for players who already have some passing
+: Trains reasonably quickly
+: Useful in off-season for PM trainers
-: Won't increase value for most players with low passing
-: Not profitable in L/R
-: Not a mainskill

Playmaking: (3-5-2 or 4-5-1) [6.5 weeks]
+: Midfield is very useful at low levels
+: Players with at least some hint of secondaries sell well
+: Can be changed to remain unpredictable, by playing IMs defensively or offensively
-: Naked PMs sell for relatively little
-: A lot of people train PM so this may reduce prices

Goalkeeping (any formation) [4.5 weeks]
+: Trains very quickly
+: Requires very little set-up costs
+: Keepers are valuable
+: Incredible flexibility
-: Only train 2 trainees

Through passes (4-5-1 league, 5-5-0 friendly) [7.5 weeks]
+ and -: See Short passes, although trains slower, but trains more players

Defensive positions (Preferably 4-5-1 or 5-5-0) [16 weeks]
+: Trains lots of players
-: Trains very slowly
-: Fundamentally useless
-: Won't increase value much on low level passers

Wing Attacks (3-4-3 or 4-3-3, but with 2 wingers and 3 strikers) [7 weeks]
+: Trains decent FTWs, a current rarity
-: Odd formations
-: Trains slower than Winger





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